Behaviourist learning method according to Standridge
(2002) is an idea that believes a great understanding of the connection between
provocation and a reaction can develop desired behaviours within an individual.
This approach has become more argumentative as educators all over the country try
to adapt to the needs of 21stcentury learners. The integration of behaviourist
teaching strategies has become more challenging through the inclusion of
various technological advances in the classroom.
This week’s Learning Resources explore learning
from behaviourism point of view. Dr. Michel Orey (Laureate
Education, Inc., 2011) discusses
the history of behaviourist learning approach and describes uses of the method
in classroom practice and technology inclusion. Pitler, Hubbell, & Kuhn
(2012) describes two ways in which educators can combine technology in the
classroom to develop stronger work ethic as well as superior homework
completion. Smith, K. (1999) shares his point of view on the behaviourist
orientation to learning.
According to Dr. Orey (Laureate
Education, Inc., 2011) while
behaviourist learning approach has fallen out of respect in education in recent
years, it is still being widely used, particularly in behaviour control and learners ' use of technology. Behaviourist learning approaches highlight
shift in behaviour that cause from provocation and reaction mental connection made by the
learner." (Laureate Education, Inc., 2011) Today, there are still instructional approaches
that many educations apply in the classroom that correspond with the behaviourist
learning method. Educators apply many strategies to manage behaviour within the
classroom. "Contracts, consequences, reinforcement, extinction, and
behaviour modification" are all models of behaviourist utilizations applied
in the classroom. (Laureate Education, Inc., 2011) Teachers apply these methods to guarantee
that their classrooms run smoothly and effectively. Nevertheless, behaviour
management should not be the only mental analysis for the application of the behaviourist
learning method.
Pitler,
Hubbell, & Kuhn (2012) highlighted the significance of emphasizing attempts
to stimulate learners. This approach is based on the assumption of
self-efficacy (Pitler,
Hubbell, & Kuhn, 2012). Learners’ levels of acceptance in their capabilities present an important
function in their achievements. A lot of
their successes are reliant upon their attempts. Learners should be taught the significance
of attempt and how to observe their own efforts. Technology can perform an
important function in observing effort. Through the application of electronic
spreadsheets, data collection tools, and survey resources, learners can analyse
efforts and results (Pitler, Hubbell, & Kuhn, 2012). In emphasizing attempts, learners
can observe an interaction between attempts and performance. This is a crucial link
to make in school and work. Pitler, Hubbell, & Kuhn (2012) also mentioned homework and practice as another
example of behaviourism in the classroom today. Regular habit and repetition of
information are important for learning to happen (Smith, 1999). Even though
some have argued that homework does not automatically correspond with learning,
it proposes learners the chance to rehearse and use what they have learned. Educators
should make sure that the quantity of homework is suitable to learning and allocated
in suitable quantity. The length and quantity of homework should differ based
on age and grade level. Parental connection should be minimal; still parents
should suggest help when needed. If homework is allocated, it should be discussed
or reviewed so the learner may notice its intention (Pitler, Hubbell, & Kuhn, 2012).
If allocated appropriately, homework can be advantageous in strengthen
learning. Depending on opportunity, technology can be integrated in homework tasks.
The Internet supports an extensive collection of sites that can improve learners
and learning. Learners
can work on their drill skills and homework using multimedia such as
educational games and interactive simulations (Pitler, Hubbell, Kuhn, &
Malenoski, 20012). By utilizing
these technologies learners are involved deeply in a behaviourist learning
environment. They are able to compete in an online game and get an outcome
quickly to demonstrate if they are correct or not. In principle, they are receiving
instant input from these resources. They are also learning from them (Laureate
Education, Inc., 2011). In most computer games, there are signals when players attain
a new level or get an accomplishment, in the classroom the educator provides learners
a positive feedback if they get an answer correct or do well in class. These
are both examples of the behaviourist learning approach.
In terms of learning, according to James Hartley
(1998) four key concepts. The first one is that an activity is essential means that learning is
better when the learner is active rather than passive (Smith,1999). The second concept is repetition,
generalization and discrimination are crucial concepts means that constant exercise in varied contexts is needed for learning
to happen. Skills are not learned without constant exercise. The third concept is that support is the key energizer means positive support like rewards and successes are desirable to negative
events like penalties and lack of successes. The
last concept is that learning is supported when goals are understandable means that those who look
to behaviourism in teaching will mainly plan their engagements by behavioural goals like ‘By the end
of this unit learners will be able
to…’.
In general, Behaviourism,
although arguable in the modern academic setting, remains a tool
at every educator’s disposition to design the groundwork for activities and support learners to acquire. The integration of
current and blooming technologies will provoke the discussion
regarding the application of behaviourist strategies/behaviour
modification instructional, still, these identical
technologies are able to support even the most
struggling learner to achieve their goal and do well in
their educational career.
References
Laureate Education, Inc. (Producer). (2011). Program
four: Behaviorist learning theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved
from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching,
and technology. Behaviorism. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page
Pitler,
H., Hubbell, E., Kuhn, M., & Malenoski, K. (2012). Using
technology with classroom instruction that works (2nd ed.).
Alexandria, VA: ASCD
Smith, M. K. (1999). The behaviourist
orientation to learning. In The encyclopedia of informal education.
Retrieved from from http://infed.org/mobi/the-behaviourist-orientation-to-learning
The educational technology that is incorporated in today's classroom relates to the behaviorist theory. In my classroom, I use the Raz-Kids reading program and the i-Ready math program. Both programs are individualized, which allows instruction to be set according to the students current performance level. After a student passes a quiz, they are rewarded with fifty tokens. The students may spend their tokens on various games that are provided by the program. If the student does not pass the quiz, then they must re-do the lesson and quiz. The students are motivated to succeed because they want to be able to play games. Also, the students are motivated to have the greatest number of tokens out of all of the students in the classroom. Before the students are able to log-on to these programs, they must complete the other work that is needed for the day. This strategy is beneficial because the students are motivated to complete other work in order to log-on to the individualized programs.
ReplyDeleteHi Sara,
ReplyDeleteThank you for commenting on my blog. I appreciate that.
I did not know about Raz-Kids until you mentioned and I checked it. Apparently it's like Reading A-Z that we use at school. Thank you for sharing the good website with me.
Just wondering about the token system ... I am worried that if we use that system, the students are motivated to learn for life ... it becomes learn for token ... what do you think?
Regards,
Tjandra